I am a 3D Artist/Designer with over 15 years of industry experience, having contributed to the successful development of 8 AAA PC titles. My work spans the realms of historical and fantasy IP's, where I bring immersive worlds to life.
My primary focus is in world building, utilizing procedural terrain tools and level dressing. I am also experienced in 3D modelling, sculpting, and materials for environmental assets and vehicles. More recently, I've delved into concept art and have previously worked on level design and scripting.
In a leadership role, I've managed teams ranging from 6 to 10 individuals. This includes setting up art bibles, overseeing pre-production, collaborating with concept artists, and managing outsourcing.
I am passionate about creative problem solving and enjoy looking holistically at a product and trying to find ways to optimise and enhance the development experience. This is not only for artistic solutions, but relates to tools development, opening paths of communication between disciplines, and developing new roles to help the efficiency of pipelines.